Describe the Scene with E.A.S.E.

May 17, 2019
Storytelling

In the past, I've struggled with giving appropriate amounts of description to my players when they enter a new room, town, dungeon area, etc. I either left things too generic, or overexplained the area. Implementing this memory/guiding device has helped keep my descriptions short but insightful.

Environment. Describe the plants, structures, lighting, and weather. This information may be a bit generic at times, but helps set give a base "template" to layer other description on top of.

Atmosphere. This is less about what is seen and more about what is felt. It is the emotion that is evoked by being in the setting. Be careful here not to tell the players how they feel, but rather focus on how most people would likely feel if they were here.

Senses. Use your description to engage all the senses. Sight is easiest, but use a bit of flowery language to evoke the players' sense of smell, hearing, touch, and even taste (as applicable). This will help to get them engaged in the story and setting more viscerally.

Events. Now that the stage is set, you can talk about what is happening now. Here you will describe creatures, NPCs, or general goings-on. If nothing of note is currently unfolding, talk about what may have happened recently. This is an especially great time to engage your hunter/tracker character, who may pick up on bits of info others may have missed.

Here's an example of the method:

You step out of the dense woods into a small clearing. A soft rain falls, and the clouds block out what remains of the setting sun. There is a stillness in the clearing that is almost too quiet to be serene; white noise seems almost entirely absent. The smell of the wet grass fills your noses, but the air has a sourness to it when you take a deeper breath. Something feels just off. A keen eye (Passive Perception 17+) notices all the blades a grass seems to point towards the center of the clearing, with many laying nearly parallel to the ground.

Content info

Author:
u/kcon1528
https://www.reddit.com/r/DnDBehindTheScreen/
DownloadView collectionView related searches
Pirate
Maps
Treasure

Grave of Calico Jim

View
Dungeon
Map
Giant Ant

Ant Tunnel Dungeon

View
Dungeon
Dragons

Temple of Io Rooms

View
Pirate
Map
Adventures

The Pirate Isles

View
Deity
Reddit

Deity: Nuada Aergethlam, Light of The Elves

View
Deity
Reddit

Deity: Asmodeus - King of Hell

View
Deity
Reddit

Deity: Pelor - Lord of the Sun and Sky

View
Elves
Mythical
Deity

Deity: Nuada Aergethlam, Light of The Elves

View
Pirate
Map
Adventures

The Pirate Isles

View
Deity
Reddit
Pirate

Deity: Corsair, The Pirate God

View
Pirate
Treasure
Maps

The Treasure of Jolly Rodger

View
Pirate
Maps
Treasure

Grave of Calico Jim

View
Omens

20 bad omens to use in your game

View
Shop names

My hobby: spending an in ordinate amount...

View
Contract
Gods

Infernal contracts

View
Playlist

My curated Spotify playlist for D&D encounters

View
Items
Silly

14 silly cursed weapons to troll your players with

View
Items
Reddit

Items from DnDBehindTheScreen

View
Storytelling

How to improve or set up an open-world campaign using a theme or singular event

View
Storytelling

20 Hooks to make a TPK into a Story Beat instead of a Campaign Ending Moment

View
Storytelling

Describe the Scene with E.A.S.E.

View
Tavern

Tired of the shopping in generic stores? Here are ten weird shopkeepers for your adventures.

View
Tavern
Worldbuilding

50 Weird & Wonderful Taverns

View
Shop names

My hobby: spending an in ordinate amount...

View
Encounter

Here are three utterly bizarre adventures they are not ready for

View
Encounter

Let's make 10k encounters that make your world feel alive

View
Encounter

On the Road: 20 Non-Combat Encounters for Traveling Parties

View
Creature
NPC
Encounter

The mimic room mimic, the most devious type of mimic

View
Creature
NPC
Voice

Voice lines and idle animations

View
NPC
Template

NPC reference character sheet

View
Template
NPC

Note-card NPCs: A quick and easy template for fleshing out and referencing your NPCs

View